- New Feature: Block iron sights (by Flugente)

o if a gun/attachment has the boolean tag <BlockIronSight> in Items.xml, a gun's iron sights wont be selectable while selecting scope modes.
o if using dual weapons, only iron sights can be used
o new attachmentclass: AC_IRONSIGHT (4194304) for attachable iron sights (display on gun is different from reflex sights, no other differences... yet)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-20 17:18:28 +00:00
parent eb2ca0ba70
commit 93ea315502
7 changed files with 145 additions and 40 deletions
+21
View File
@@ -3837,6 +3837,27 @@ void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObjec
mprintf( sMagX, sNewY, pStr );
gprintfinvalidate( sMagX, sNewY, pStr );
}
// improved iron sights are attachable iron sights (the 'normal' iron sight is the gun itself)
else if ( IsAttachmentClass(ObjList[pSoldier->bScopeMode]->usItem, AC_IRONSIGHT ) )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAdvancedIcon, 52, sNewX, sNewY, VO_BLT_TRANSSHADOW, NULL );
SetFontForeground( FONT_ORANGE );
INT16 sMagX = sNewX + 13;
swprintf( pStr, L"*" );
// Get length of string
uiStringLength=StringPixLength(pStr, ITEM_FONT );
if ( uiBuffer == guiSAVEBUFFER )
{
RestoreExternBackgroundRect( sNewX, sNewY, 20, 15 );
}
mprintf( sMagX, sNewY, pStr );
gprintfinvalidate( sMagX, sNewY, pStr );
}
else if ( IsAttachmentClass(ObjList[pSoldier->bScopeMode]->usItem, AC_SIGHT ) )
{
BltVideoObjectFromIndex( guiSAVEBUFFER, guiItemInfoAdvancedIcon, 53, sNewX, sNewY, VO_BLT_TRANSSHADOW, NULL );