- New Feature: Block iron sights (by Flugente)

o if a gun/attachment has the boolean tag <BlockIronSight> in Items.xml, a gun's iron sights wont be selectable while selecting scope modes.
o if using dual weapons, only iron sights can be used
o new attachmentclass: AC_IRONSIGHT (4194304) for attachable iron sights (display on gun is different from reflex sights, no other differences... yet)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-20 17:18:28 +00:00
parent eb2ca0ba70
commit 93ea315502
7 changed files with 145 additions and 40 deletions
+6 -4
View File
@@ -648,10 +648,10 @@ extern OBJECTTYPE gTempObject;
#define AC_DETONATOR 0x00010000 //65536
#define AC_BATTERY 0x00020000 //131072
#define AC_EXTENDER 0x00040000 //262144
#define AC_SLING 0x00080000 //524288
#define AC_REMOTEDET 0x00100000 //1048576
#define AC_DEFUSE 0x00200000 //2097152
#define AC_MISC11 0x00400000 //4194304
#define AC_SLING 0x00080000 //524288 // rifle sling
#define AC_REMOTEDET 0x00100000 //1048576 // remote detonator for bombs
#define AC_DEFUSE 0x00200000 //2097152 // defuse item for bombs
#define AC_IRONSIGHT 0x00400000 //4194304 // for attachable Iron Sights
#define AC_MISC12 0x00800000 //8388608
#define AC_MISC13 0x01000000 //16777216
#define AC_MISC14 0x02000000 //33554432
@@ -954,6 +954,8 @@ typedef struct
UINT32 drugtype; // this flagmask determines what different components are used in a drug, which results in different effects
BOOLEAN blockironsight; // if a gun or any attachment have this property, the iron sight won't be usable (if there is at least one other usable sight)
} INVTYPE;
// CHRISL: Added new structures to handle LBE gear and the two new XML files that will be needed to deal