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- New Feature: Block iron sights (by Flugente)
o if a gun/attachment has the boolean tag <BlockIronSight> in Items.xml, a gun's iron sights wont be selectable while selecting scope modes. o if using dual weapons, only iron sights can be used o new attachmentclass: AC_IRONSIGHT (4194304) for attachable iron sights (display on gun is different from reflex sights, no other differences... yet) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5291 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -264,6 +264,7 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "TripWire") == 0 ||
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strcmp(name, "Directional") == 0 ||
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strcmp(name, "DrugType") == 0 ||
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strcmp(name, "BlockIronSight") == 0 ||
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strcmp(name, "fFlags") == 0 ))
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{
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@@ -1325,7 +1326,13 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curItem.drugtype = (UINT32) atol(pData->szCharData);
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}
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else if(strcmp(name, "BlockIronSight") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curItem.blockironsight = (BOOLEAN) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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@@ -1938,6 +1945,8 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<DrugType>%d</DrugType>\r\n", Item[cnt].drugtype );
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FilePrintf(hFile,"\t\t<BlockIronSight>%d</BlockIronSight>\r\n", Item[cnt].blockironsight );
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FilePrintf(hFile,"\t</ITEM>\r\n");
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}
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FilePrintf(hFile,"</ITEMLIST>\r\n");
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