From 9473f3bd24502e52fe6d3d8b5d8d4a4d4181c418 Mon Sep 17 00:00:00 2001 From: Shadooow Date: Sun, 6 Jun 2021 17:20:12 +0000 Subject: [PATCH] fixed regression caused by previous fix that probably prevented IMP chars to recruit npcs and start quests, also fixes same problem of IMP chars above 10th which already had this problem before (values were 0 in MercProfiles.xml, now the values in xml are ignored so it doesn't matter) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9066 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Laptop/IMP Compile Character.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Laptop/IMP Compile Character.cpp b/Laptop/IMP Compile Character.cpp index 316a670e..ef72b252 100644 --- a/Laptop/IMP Compile Character.cpp +++ b/Laptop/IMP Compile Character.cpp @@ -205,6 +205,11 @@ void CreateACharacterFromPlayerEnteredStats( void ) // Option for badass added - SANDRO if (bBadAssSelected()) gMercProfiles[ LaptopSaveInfo.iIMPIndex ].uiBodyTypeSubFlags = 1; + + gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[0] = 100; + gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[1] = 100; + gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[2] = 100; + gMercProfiles[LaptopSaveInfo.iIMPIndex].usApproachFactor[3] = 100; } void CreatePlayerAttitude( void )