From 94a55654d11954850e362daf5c0c587e1cf73edb Mon Sep 17 00:00:00 2001 From: Flugente Date: Sun, 10 Mar 2013 15:23:36 +0000 Subject: [PATCH] Fix: militia reinforcements tried to take equipemnt from the wrong sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5915 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Soldier Init List.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Tactical/Soldier Init List.cpp b/Tactical/Soldier Init List.cpp index cc66c12c..54a8a2f1 100644 --- a/Tactical/Soldier Init List.cpp +++ b/Tactical/Soldier Init List.cpp @@ -2551,7 +2551,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu if (ubTotalSoldiers == 0) return; - // Flugente: if militia picks up equipemnt from sectors, it is necessary to know from where it comes + // Flugente: if militia picks up equipment from sectors, it is necessary to know from where it comes INT16 sX = gWorldSectorX; INT16 sY = gWorldSectorY; @@ -2563,7 +2563,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu break; case INSERTION_CODE_EAST: bDesiredDirection = SOUTHWEST; - --sX; + ++sX; break; case INSERTION_CODE_SOUTH: bDesiredDirection = NORTHWEST; @@ -2571,7 +2571,7 @@ void AddSoldierInitListMilitiaOnEdge( UINT8 ubStrategicInsertionCode, UINT8 ubNu break; case INSERTION_CODE_WEST: bDesiredDirection = NORTHEAST; - ++sX; + --sX; break; default: AssertMsg( 0, "Illegal direction passed to AddSoldierInitListMilitiaOnEdge()" );