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New feature: mines require workers for maximum income, these can be trained like militia.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define WORKERS 170 // Flugente: train workers for facilities
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#define WEATHER_CHANGE 169 // Flugente: sector-specific weather & more weather types
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#define ASD_INIT_FIX 168 // Flugente: fix for ASD feature introduced with ENEMY_HELICOPTERS
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#define NONPROFILE_MERCHANTS 167 // Flugente: merchants can be created from non-profile NPCs
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@@ -88,7 +89,7 @@ extern CHAR16 zTrackingNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION WEATHER_CHANGE
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#define SAVE_GAME_VERSION WORKERS
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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