New feature: mines require workers for maximum income, these can be trained like militia.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8267 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-07-04 22:31:37 +00:00
parent ce6e63831d
commit 951da7812d
26 changed files with 460 additions and 9 deletions
+13 -2
View File
@@ -97,7 +97,8 @@ SectorNameStartElementHandle(void *userData, const XML_Char *name, const char **
strcmp(name, "rainchance" ) == 0 ||
strcmp(name, "sandstormchance") == 0 ||
strcmp(name, "snowchance" ) == 0 ||
strcmp(name, "snakechance" ) == 0 ))
strcmp(name, "snakechance" ) == 0 ||
strcmp(name, "maxworkers" ) == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
@@ -218,6 +219,11 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
SectorExternalData[ubSectorId][1].snakechance = 0;
SectorExternalData[ubSectorId][2].snakechance = 0;
SectorExternalData[ubSectorId][3].snakechance = 0;
SectorExternalData[ubSectorId][0].maxworkers = pData->sectordata.maxworkers;
SectorExternalData[ubSectorId][1].maxworkers = 0;
SectorExternalData[ubSectorId][2].maxworkers = 0;
SectorExternalData[ubSectorId][3].maxworkers = 0;
if ( !prisonroomvector.empty( ) )
{
@@ -241,6 +247,7 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->sectordata.sandstormchance = 0;
pData->sectordata.snowchance = 0;
pData->sectordata.snakechance = 0;
pData->sectordata.maxworkers = 0;
}
else
{
@@ -305,7 +312,6 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->sectordata.usWaterType = (UINT8)atol( pData->szCharData );
}
else if(strcmp(name, "usNaturalDirt") == 0)
{
pData->curElement = ELEMENT;
@@ -355,6 +361,11 @@ SectorNameEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->sectordata.snakechance = min( 100, (UINT8)atoi( pData->szCharData ) );
}
else if ( strcmp( name, "maxworkers" ) == 0 )
{
pData->curElement = ELEMENT;
pData->sectordata.maxworkers = (UINT8)atoi( pData->szCharData );
}
pData->maxReadDepth--;
}