- changed poison symbol position

- added SOLDIERTYPE* argument to GunIncreaseHeat(), which allows for soldier-specific heat generation modification

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-06-30 02:56:10 +00:00
parent 12ec4ad8bb
commit 952e40a427
4 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -5810,7 +5810,7 @@ INT8 FireBulletGivenTargetTrapOnly( SOLDIERTYPE* pThrower, OBJECTTYPE* pObj, INT
iOverheatReliabilityMalus = (INT16)floor(overheatjampercentage*overheatjampercentage);
}
GunIncreaseHeat( pObj );
GunIncreaseHeat( pObj, pThrower );
// Flugente : Added a malus to reliability for overheated guns
// HEADROCK HAM 5: Variable NCTH base change