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- changed poison symbol position
- added SOLDIERTYPE* argument to GunIncreaseHeat(), which allows for soldier-specific heat generation modification git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -527,10 +527,10 @@ void CalcMagFactorSimple( SOLDIERTYPE *pSoldier, FLOAT d2DDistance, INT16 bAimTi
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FLOAT GetTargetZPos( SOLDIERTYPE *pShooter, INT32 sTargetGridNo );
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// Flugente: Overheating Weapons
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void GunIncreaseHeat( OBJECTTYPE *pObj );
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void GunIncreaseHeat( OBJECTTYPE *pObj, SOLDIERTYPE* pSoldier ); // adding pSoldier allows soldier-specific modification of generated heat
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FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj );
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FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente FTW 1: Get percentage: temperature/damagethreshold
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FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente FTW 1: Get percentage: temperature/jamthreshold
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FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/damagethreshold
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FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/jamthreshold
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FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
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FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );
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