- changed poison symbol position

- added SOLDIERTYPE* argument to GunIncreaseHeat(), which allows for soldier-specific heat generation modification

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-06-30 02:56:10 +00:00
parent 12ec4ad8bb
commit 952e40a427
4 changed files with 13 additions and 13 deletions
+3 -3
View File
@@ -527,10 +527,10 @@ void CalcMagFactorSimple( SOLDIERTYPE *pSoldier, FLOAT d2DDistance, INT16 bAimTi
FLOAT GetTargetZPos( SOLDIERTYPE *pShooter, INT32 sTargetGridNo );
// Flugente: Overheating Weapons
void GunIncreaseHeat( OBJECTTYPE *pObj );
void GunIncreaseHeat( OBJECTTYPE *pObj, SOLDIERTYPE* pSoldier ); // adding pSoldier allows soldier-specific modification of generated heat
FLOAT GetSingleShotTemperature( OBJECTTYPE *pObj );
FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente FTW 1: Get percentage: temperature/damagethreshold
FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente FTW 1: Get percentage: temperature/jamthreshold
FLOAT GetGunOverheatDamagePercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/damagethreshold
FLOAT GetGunOverheatJamPercentage( OBJECTTYPE * pObj ); // Flugente: Get percentage: temperature/jamthreshold
FLOAT GetOverheatJamThreshold( OBJECTTYPE *pObj );
FLOAT GetOverheatDamageThreshold( OBJECTTYPE *pObj );