diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 356a8ee9..33e7455e 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -7319,14 +7319,6 @@ BOOLEAN CheckForEndOfBattle( BOOLEAN fAnEnemyRetreated ) HandleFirstBattleEndingWhileInTown( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, FALSE ); #endif } - #ifdef NEWMUSIC - GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ]; - if ( MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] != -1 ) - SetMusicModeID( MUSIC_TACTICAL_NOTHING, MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] ); - else - #endif - SetMusicMode( MUSIC_TACTICAL_NOTHING ); - } //Whenever returning TRUE, make sure you clear gfBlitBattleSectorLocator;