From 95332d38a5eb0cc92abcc439718ed98bc8b0117a Mon Sep 17 00:00:00 2001 From: Wanne Date: Sat, 28 Dec 2013 19:54:05 +0000 Subject: [PATCH] - Bugfix: Fixed VICTORY music not played after battle is won git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6720 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Overhead.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index 356a8ee9..33e7455e 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -7319,14 +7319,6 @@ BOOLEAN CheckForEndOfBattle( BOOLEAN fAnEnemyRetreated ) HandleFirstBattleEndingWhileInTown( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, FALSE ); #endif } - #ifdef NEWMUSIC - GlobalSoundID = MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ]; - if ( MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] != -1 ) - SetMusicModeID( MUSIC_TACTICAL_NOTHING, MusicSoundValues[ SECTOR( gWorldSectorX, gWorldSectorY ) ].SoundTacticalNothing[gbWorldSectorZ] ); - else - #endif - SetMusicMode( MUSIC_TACTICAL_NOTHING ); - } //Whenever returning TRUE, make sure you clear gfBlitBattleSectorLocator;