- Fix: random items > 200 were not read

- Fix: preplaced random items turned guns did not have ammo (WIP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5946 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-21 23:13:39 +00:00
parent ba5a5206a2
commit 9592be9122
3 changed files with 45 additions and 3 deletions
+3 -1
View File
@@ -1162,7 +1162,9 @@ typedef struct RANDOM_ITEM_CHOICE_TYPE
} RANDOM_ITEM_CHOICE_TYPE;
extern RANDOM_ITEM_CHOICE_TYPE gRandomItemClass[200];
#define RANDOM_ITEM_MAX_CATEGORIES 1000
extern RANDOM_ITEM_CHOICE_TYPE gRandomItemClass[RANDOM_ITEM_MAX_CATEGORIES];
// CHRISL: Added new structures to handle LBE gear and the two new XML files that will be needed to deal
// with the IC pockets and the new inventory system.