- Fix: random items > 200 were not read

- Fix: preplaced random items turned guns did not have ammo (WIP)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5946 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-21 23:13:39 +00:00
parent ba5a5206a2
commit 9592be9122
3 changed files with 45 additions and 3 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
#include "Item Types.h"
#endif
RANDOM_ITEM_CHOICE_TYPE gRandomItemClass[200];
RANDOM_ITEM_CHOICE_TYPE gRandomItemClass[RANDOM_ITEM_MAX_CATEGORIES];
struct
{
@@ -272,7 +272,7 @@ BOOLEAN ReadInRandomItemStats(STR fileName)
memset(&pData,0,sizeof(pData));
pData.curArray = gRandomItemClass;
pData.maxArraySize = 200;
pData.maxArraySize = RANDOM_ITEM_MAX_CATEGORIES;
XML_SetUserData(parser, &pData);