- Bugfix: drugs that alter stats do not behave correctly with doctoring. Temporarily commented them out till a solution has been found. (by Flugente)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-05-25 22:23:21 +00:00
parent 21024ed557
commit 9601a81f4d
+3 -1
View File
@@ -361,6 +361,8 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
// only do the checks for the player team, as soldiers do not have a gMercProfiles // only do the checks for the player team, as soldiers do not have a gMercProfiles
if ( pSoldier->bTeam == gbPlayerNum) if ( pSoldier->bTeam == gbPlayerNum)
{ {
// Flugente 2012-05-25: the status drugs cause weird behaviour with the stat repairing behaviour of doctoring, so this is commented out till a working solution has been found
/*
//////////////// STRENGTH //////////////// //////////////// STRENGTH ////////////////
// strength we would normally have right now // strength we would normally have right now
INT8 strength = gMercProfiles[ pSoldier->ubProfile ].bStrength - pSoldier->ubCriticalStatDamage[ DAMAGED_STAT_STRENGTH ]; INT8 strength = gMercProfiles[ pSoldier->ubProfile ].bStrength - pSoldier->ubCriticalStatDamage[ DAMAGED_STAT_STRENGTH ];
@@ -459,7 +461,7 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
{ {
pSoldier->timeChanges.uiChangeWisdomTime = GetJA2Clock(); pSoldier->timeChanges.uiChangeWisdomTime = GetJA2Clock();
pSoldier->usValueGoneUp &= ~( WIS_INCREASE ); pSoldier->usValueGoneUp &= ~( WIS_INCREASE );
} }*/
// if our sideeffect count is 1 (which should occur a while AFTER we took the drug), we suddenly become blind for a few turns... // if our sideeffect count is 1 (which should occur a while AFTER we took the drug), we suddenly become blind for a few turns...
if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_BLIND ] == 0 && pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_BLIND ] == 1 ) if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_BLIND ] == 0 && pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_BLIND ] == 1 )