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- Bugfix: drugs that alter stats do not behave correctly with doctoring. Temporarily commented them out till a solution has been found. (by Flugente)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5303 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -361,6 +361,8 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
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// only do the checks for the player team, as soldiers do not have a gMercProfiles
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// only do the checks for the player team, as soldiers do not have a gMercProfiles
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if ( pSoldier->bTeam == gbPlayerNum)
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if ( pSoldier->bTeam == gbPlayerNum)
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{
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{
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// Flugente 2012-05-25: the status drugs cause weird behaviour with the stat repairing behaviour of doctoring, so this is commented out till a working solution has been found
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/*
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//////////////// STRENGTH ////////////////
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//////////////// STRENGTH ////////////////
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// strength we would normally have right now
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// strength we would normally have right now
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INT8 strength = gMercProfiles[ pSoldier->ubProfile ].bStrength - pSoldier->ubCriticalStatDamage[ DAMAGED_STAT_STRENGTH ];
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INT8 strength = gMercProfiles[ pSoldier->ubProfile ].bStrength - pSoldier->ubCriticalStatDamage[ DAMAGED_STAT_STRENGTH ];
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@@ -459,7 +461,7 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
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{
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{
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pSoldier->timeChanges.uiChangeWisdomTime = GetJA2Clock();
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pSoldier->timeChanges.uiChangeWisdomTime = GetJA2Clock();
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pSoldier->usValueGoneUp &= ~( WIS_INCREASE );
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pSoldier->usValueGoneUp &= ~( WIS_INCREASE );
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}
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}*/
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// if our sideeffect count is 1 (which should occur a while AFTER we took the drug), we suddenly become blind for a few turns...
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// if our sideeffect count is 1 (which should occur a while AFTER we took the drug), we suddenly become blind for a few turns...
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if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_BLIND ] == 0 && pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_BLIND ] == 1 )
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if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_BLIND ] == 0 && pSoldier->drugs.bDrugSideEffect[ DRUG_TYPE_BLIND ] == 1 )
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