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Map Editor (by Buggler & Kriplo)
- Added tile index no info to editor selection window git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6633 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1071,16 +1071,18 @@ void DisplaySelectionWindowGraphicalInformation()
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mprintf( 2, 2, pDisplaySelectionWindowGraphicalInformationText[0],
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gTilesets[0].TileSurfaceFilenames[ pNode->uiObjIndx ],
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pNode->uiIndex, gTilesets[0].zName,
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gTileTypeStartIndex[pNode->uiObjIndx]+pNode->uiIndex,
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gTileSurfaceName[ pNode->uiObjIndx ] );
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}
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else
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{
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mprintf( 2, 2, pDisplaySelectionWindowGraphicalInformationText[1],
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gTilesets[ giCurrentTilesetID ].TileSurfaceFilenames[ pNode->uiObjIndx ],
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pNode->uiIndex, gTileSurfaceName[ pNode->uiObjIndx ] );
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pNode->uiIndex, gTileTypeStartIndex[pNode->uiObjIndx]+pNode->uiIndex,
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gTileSurfaceName[ pNode->uiObjIndx ] );
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}
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}
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mprintf( 350, 2, pDisplaySelectionWindowGraphicalInformationText[2], gTilesets[ giCurrentTilesetID ].zName );
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mprintf( 390, 2, pDisplaySelectionWindowGraphicalInformationText[2], gTilesets[ giCurrentTilesetID ].zName );
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}
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//----------------------------------------------------------------------------------------------
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