New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.

Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481

Requires GameDir >= r2599

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-09 19:38:55 +00:00
parent e7251981c0
commit 960bb2d4ba
53 changed files with 1812 additions and 35 deletions
+3 -3
View File
@@ -2352,7 +2352,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
numBytesRead = ReadFieldByField( hFile, &this->sDiseasePoints, sizeof(sDiseasePoints), sizeof(INT32), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->sDiseaseFlag, sizeof(sDiseaseFlag), sizeof(UINT8), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->ubFiller, sizeof( ubFiller ), sizeof( UINT8 ), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->ubFiller1, sizeof( ubFiller1 ), sizeof( UINT8 ), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->ubHoursRemainingOnMiniEvent, sizeof( ubHoursRemainingOnMiniEvent), sizeof( UINT8 ), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->usGLDelayMode, sizeof( usGLDelayMode ), sizeof( UINT8 ), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->usBarrelMode, sizeof( usBarrelMode ), sizeof( UINT8 ), numBytesRead );
numBytesRead = ReadFieldByField( hFile, &this->usBarrelCounter, sizeof( usBarrelCounter ), sizeof( UINT8 ), numBytesRead );
@@ -2373,7 +2373,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
numBytesRead = ReadFieldByField( hFile, &this->ubFiller, sizeof(ubFiller), sizeof(UINT8), numBytesRead );
buffer += sizeof( ubFiller1 );
buffer += sizeof( ubHoursRemainingOnMiniEvent );
buffer += sizeof( usGLDelayMode );
buffer += sizeof( usBarrelMode );
buffer += sizeof( usBarrelCounter );
@@ -2421,7 +2421,7 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
while((buffer%4) > 0)
buffer++;
buffer += sizeof( ubFiller1 );
buffer += sizeof( ubHoursRemainingOnMiniEvent );
buffer += sizeof( usGLDelayMode );
buffer += sizeof( usBarrelMode );
buffer += sizeof( usBarrelCounter );