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New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481 Requires GameDir >= r2599 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -50,6 +50,7 @@
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#include "ASD.h" // added by Flugente
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#include "Player Command.h" // added by Flugente
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#include "LuaInitNPCs.h" // added by Flugente
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#include "MiniEvents.h"
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#endif
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#include "connect.h"
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@@ -672,6 +673,13 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
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giReinforcementPool += (INT32)pEvent->uiParam;
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giTotalRecruitsInTraining -= (INT32)pEvent->uiParam;
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break;
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case EVENT_MINIEVENT:
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if (!DelayEventIfBattleInProgress(pEvent))
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{
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CheckMiniEvents(pEvent->uiParam);
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}
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break;
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}
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gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
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return TRUE;
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