New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.

Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481

Requires GameDir >= r2599

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-09 19:38:55 +00:00
parent e7251981c0
commit 960bb2d4ba
53 changed files with 1812 additions and 35 deletions
+8
View File
@@ -50,6 +50,7 @@
#include "ASD.h" // added by Flugente
#include "Player Command.h" // added by Flugente
#include "LuaInitNPCs.h" // added by Flugente
#include "MiniEvents.h"
#endif
#include "connect.h"
@@ -672,6 +673,13 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
giReinforcementPool += (INT32)pEvent->uiParam;
giTotalRecruitsInTraining -= (INT32)pEvent->uiParam;
break;
case EVENT_MINIEVENT:
if (!DelayEventIfBattleInProgress(pEvent))
{
CheckMiniEvents(pEvent->uiParam);
}
break;
}
gfPreventDeletionOfAnyEvent = fOrigPreventFlag;
return TRUE;