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New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481 Requires GameDir >= r2599 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -10,6 +10,7 @@
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#include "Debug.h"
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#include "Font Control.h"
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#include "message.h"
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#include "MiniEvents.h"
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#include "Text.h"
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#endif
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@@ -120,6 +121,7 @@ CHAR16 gEventName[NUMBER_OF_EVENT_TYPES_PLUS_ONE][40]={
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L"ASDPurchaseJeep",
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L"ASDPurchaseTank",
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L"ASDPurchaseHeli",
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L"ASDPurchaseRobot",
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L"EnemyHeliUpdate",
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L"EnemyHeliRepair",
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L"EnemyHeliRefuel",
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@@ -137,6 +139,7 @@ CHAR16 gEventName[NUMBER_OF_EVENT_TYPES_PLUS_ONE][40]={
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L"zombie attack",
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L"bandit attack",
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L"ArmyFinishTraining",
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L"MiniEvent",
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};
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#endif
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@@ -805,6 +808,8 @@ BOOLEAN LoadStrategicEventsFromSavedGame( HWFILE hFile )
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pTempEvent->next = NULL;
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}
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InitMiniEvents();
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return( TRUE );
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}
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