New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.

Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481

Requires GameDir >= r2599

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-09 19:38:55 +00:00
parent e7251981c0
commit 960bb2d4ba
53 changed files with 1812 additions and 35 deletions
+5
View File
@@ -10,6 +10,7 @@
#include "Debug.h"
#include "Font Control.h"
#include "message.h"
#include "MiniEvents.h"
#include "Text.h"
#endif
@@ -120,6 +121,7 @@ CHAR16 gEventName[NUMBER_OF_EVENT_TYPES_PLUS_ONE][40]={
L"ASDPurchaseJeep",
L"ASDPurchaseTank",
L"ASDPurchaseHeli",
L"ASDPurchaseRobot",
L"EnemyHeliUpdate",
L"EnemyHeliRepair",
L"EnemyHeliRefuel",
@@ -137,6 +139,7 @@ CHAR16 gEventName[NUMBER_OF_EVENT_TYPES_PLUS_ONE][40]={
L"zombie attack",
L"bandit attack",
L"ArmyFinishTraining",
L"MiniEvent",
};
#endif
@@ -805,6 +808,8 @@ BOOLEAN LoadStrategicEventsFromSavedGame( HWFILE hFile )
pTempEvent->next = NULL;
}
InitMiniEvents();
return( TRUE );
}