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New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481 Requires GameDir >= r2599 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -707,6 +707,7 @@ void HourlyStealUpdate()
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&& !pSoldier->flags.fMercAsleep
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&& pSoldier->bAssignment != IN_TRANSIT
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&& pSoldier->bAssignment != ASSIGNMENT_POW
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&& pSoldier->bAssignment != ASSIGNMENT_MINIEVENT
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&& !( ( ( gWorldSectorX == pSoldier->sSectorX ) && ( gWorldSectorY == pSoldier->sSectorY ) && ( gbWorldSectorZ == pSoldier->bSectorZ ) ) && ( gTacticalStatus.fEnemyInSector || guiCurrentScreen == GAME_SCREEN ) ) )
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{
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UINT8 ubSectorId = SECTOR( pSoldier->sSectorX, pSoldier->sSectorY );
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@@ -735,6 +736,7 @@ void HourlyStealUpdate()
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&& !pOtherSoldier->flags.fBetweenSectors
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&& pOtherSoldier->bAssignment != IN_TRANSIT
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&& pOtherSoldier->bAssignment != ASSIGNMENT_POW
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&& pOtherSoldier->bAssignment != ASSIGNMENT_MINIEVENT
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&& !SPY_LOCATION( pOtherSoldier->bAssignment )
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&& pOtherSoldier->bActive
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&& !pOtherSoldier->flags.fMercAsleep
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