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New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481 Requires GameDir >= r2599 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -66,6 +66,7 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
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void ProfileStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason);
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void ProcessStatChange(MERCPROFILESTRUCT *pProfile, UINT8 ubStat, UINT16 usNumChances, UINT8 ubReason);
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void ChangeStat(MERCPROFILESTRUCT* pProfile, SOLDIERTYPE* pSoldier, UINT8 ubStat, INT16 sPtsChanged, UINT8 ubReason = 0);
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void UpdateStats( SOLDIERTYPE *pSoldier, UINT8 ubReason = 0 );
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void ProfileUpdateStats( MERCPROFILESTRUCT *pProfile, UINT8 ubReason = 0 );
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void ProcessUpdateStats( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubReason = 0 );
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