New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.

Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events).

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481

Requires GameDir >= r2599

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2021-07-09 19:38:55 +00:00
parent e7251981c0
commit 960bb2d4ba
53 changed files with 1812 additions and 35 deletions
+4 -1
View File
@@ -957,6 +957,9 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve
if ( pSoldier->bAssignment == ASSIGNMENT_POW )
return(FALSE);
if( pSoldier->bAssignment == ASSIGNMENT_MINIEVENT )
return( FALSE );
CHAR16 gzQuoteStr[500];
// remove old box, in case that still exists
@@ -2017,7 +2020,7 @@ UINT8 GetFittingInterjectorProfile( UINT8 usEvent, UINT8 usProfileVictim, UINT8
for ( pTeamSoldier = MercPtrs[bMercID]; bMercID <= bLastTeamID; ++bMercID, pTeamSoldier++ )
{
// only people that are here
if ( !pTeamSoldier->bActive || pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD || pTeamSoldier->bAssignment == ASSIGNMENT_POW )
if ( !pTeamSoldier->bActive || pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD || pTeamSoldier->bAssignment == ASSIGNMENT_POW || pTeamSoldier->bAssignment == ASSIGNMENT_MINIEVENT )
continue;
// if fSameSector is TRUE then the teammate must be in the same sector