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New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481 Requires GameDir >= r2599 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-2
@@ -595,8 +595,8 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
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// if we're a prisoner, we can't feed ourself, and the player can't do that either. Instead the army provides food (not much and of bad quality)
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if (pSoldier->bAssignment == ASSIGNMENT_POW)
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{
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INT16 powwater = gGameExternalOptions.usFoodDigestionHourlyBaseDrink * gGameExternalOptions.sFoodDigestionAssignment * FOOD_POW_MULTIPLICATOR;
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INT16 powfoodadd = powwater * gGameExternalOptions.usFoodDigestionHourlyBaseFood / max(1, gGameExternalOptions.usFoodDigestionHourlyBaseDrink);
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const INT16 powwater = gGameExternalOptions.usFoodDigestionHourlyBaseDrink * gGameExternalOptions.sFoodDigestionAssignment * FOOD_POW_MULTIPLICATOR;
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const INT16 powfoodadd = powwater * gGameExternalOptions.usFoodDigestionHourlyBaseFood / max(1, gGameExternalOptions.usFoodDigestionHourlyBaseDrink);
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// if we're thirsty or hungry, and this is nutritious, consume it
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if ( pSoldier->bDrinkLevel < FoodMoraleMods[FOOD_VERY_LOW].bThreshold )
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@@ -605,6 +605,18 @@ void HourlyFoodAutoDigestion( SOLDIERTYPE *pSoldier )
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if ( pSoldier->bFoodLevel < FoodMoraleMods[FOOD_VERY_LOW].bThreshold )
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AddFoodpoints(pSoldier->bDrinkLevel, powfoodadd);
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}
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// while on a minievent, assume that we can feed ourselves.. somehow
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else if (pSoldier->bAssignment == ASSIGNMENT_MINIEVENT)
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{
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const INT16 water = gGameExternalOptions.usFoodDigestionHourlyBaseDrink * gGameExternalOptions.sFoodDigestionAssignment;
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const INT16 foodadd = water * gGameExternalOptions.usFoodDigestionHourlyBaseFood / max(1, gGameExternalOptions.usFoodDigestionHourlyBaseDrink);
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if ( pSoldier->bDrinkLevel < FoodMoraleMods[FOOD_NORMAL].bThreshold )
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AddFoodpoints(pSoldier->bDrinkLevel, water);
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if ( pSoldier->bFoodLevel < FoodMoraleMods[FOOD_NORMAL].bThreshold )
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AddFoodpoints(pSoldier->bDrinkLevel, foodadd);
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}
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else
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{
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// no eating if not able to!
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