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New feature (by rftr): Mini events are a feature where the player can receive short text blurbs, and pick one of two outcomes.
Based on game implementations like Gloomhaven (road/city events) or Battletech (travel events). For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24865&goto=363481&#msg_363481 Requires GameDir >= r2599 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9137 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,7 +238,7 @@ BOOLEAN InternalInitSectorExitMenu( UINT8 ubDirection, INT32 sAdditionalData )//
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pSoldier->stats.bLife >= OKLIFE &&
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( pSoldier->bAssignment != MercPtrs[ gusSelectedSoldier ]->bAssignment ||
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( pSoldier->bAssignment == VEHICLE && pSoldier->iVehicleId != MercPtrs[ gusSelectedSoldier ]->iVehicleId ) ) &&
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pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD
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pSoldier->bAssignment != ASSIGNMENT_POW && pSoldier->bAssignment != IN_TRANSIT && pSoldier->bAssignment != ASSIGNMENT_DEAD && pSoldier->bAssignment != ASSIGNMENT_MINIEVENT
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&& !(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) )
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{ //KM: We need to determine if there are more than one squad (meaning other concious mercs in a different squad or assignment)
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// These conditions were done to the best of my knowledge, so if there are other situations that require modification,
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