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- New Feature: Tactical recruitment allows recruiting civilians as volunteers.
See http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341335&#msg_341335 This is fully savegame compatible. GameDir <= r2250 is recommended. - Fix: prisoners do not talk. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -408,6 +408,7 @@ enum
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#define SOLDIER_INTERROGATE_GENERAL 0x00000080 //128 // interrogate generals
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#define SOLDIER_INTERROGATE_CIVILIAN 0x00000100 //256 // interrogate civilian
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#define SOLDIER_POTENTIAL_VOLUNTEER 0x00000200 //512 // this civilian _might_ join us as a volunteer if conditions are right
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#define SOLDIER_INTERROGATE_ALL 0x000001F8 // all interrogation flags
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// ----------------------------------------------------------------
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@@ -2724,6 +2725,9 @@ void SetDamageDisplayCounter(SOLDIERTYPE* pSoldier);
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// SANDRO - This whole procedure was merged with the surgery ability of the doctor trait
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UINT32 VirtualSoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, OBJECTTYPE *pKit, INT16 sKitPts, INT16 sStatus, BOOLEAN fOnSurgery );
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// Flugente: decide whether pRecruiter can successfully recruit pTarget to be a volunteer
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void HandleVolunteerRecruitment( SOLDIERTYPE* pRecruiter, SOLDIERTYPE* pTarget );
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#endif
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