- New Feature: Tactical recruitment allows recruiting civilians as volunteers.

See http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=341335&#msg_341335

This is fully savegame compatible.
GameDir <= r2250 is recommended.
- Fix: prisoners do not talk.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7886 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-03 21:04:06 +00:00
parent 6c9d75480f
commit 962393d170
7 changed files with 125 additions and 4 deletions
+15
View File
@@ -1137,7 +1137,22 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
default:
Soldier.aiData.bNormalSmell = NORMAL_HUMAN_SMELL_STRENGTH;
break;
}
// Flugente: under certain conditions, we can recruit civilians
if ( Soldier.bTeam == CIV_TEAM && Soldier.ubProfile == NO_PROFILE && Soldier.ubCivilianGroup == NON_CIV_GROUP && Soldier.ubBodyType <= DRESSCIV )
{
// there has to officially be an outbreak in this sector - if we don't know of a disease, we cannot treat it!
UINT8 sector = SECTOR( Soldier.sSectorX, Soldier.sSectorY );
SECTORINFO *pSectorInfo = &(SectorInfo[sector]);
// only allow us to be a volunteer if this isn't blocked
if ( pSectorInfo && !(pSectorInfo->usSectorInfoFlag & SECTORINFO_VOLUNTEERS_RECENTLY_RECRUITED) )
{
if ( Chance(10) )
Soldier.usSoldierFlagMask2 |= SOLDIER_POTENTIAL_VOLUNTEER;
}
}
if( guiCurrentScreen != AUTORESOLVE_SCREEN )