diff --git a/gamescreen.cpp b/gamescreen.cpp index 6567fd364..d8dba2860 100644 --- a/gamescreen.cpp +++ b/gamescreen.cpp @@ -1115,6 +1115,14 @@ void InitHelicopterEntranceByMercs( void ) // Update clock ahead from STARTING_TIME to make mercs arrive! WarpGameTime( gGameExternalOptions.iFirstArrivalDelay, WARPTIME_PROCESS_EVENTS_NORMALLY ); + // WANNE: fix HOT DAY in night at arrival by night. Maybe gubEnvLightValue=12 is no good value.. + // Maybe we should add a switch-case for different night times and set gubEnvLightValue to differnt values + if( gGameExternalOptions.iFirstArrivalDelay < 21599) + { + gubEnvLightValue = 12; + LightSetBaseLevel(gubEnvLightValue); + } + AirRaidDef.sSectorX = 9; AirRaidDef.sSectorY = 1; AirRaidDef.sSectorZ = 0;