From 965b8c993ccd03137b8d9269914c65428ea6f96d Mon Sep 17 00:00:00 2001 From: Flugente Date: Sat, 13 Jun 2015 18:14:46 +0000 Subject: [PATCH] Fix: delay email to stop player from finishing quest too fast git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2253 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Scripts/Quests.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gamedir/Data-1.13/Scripts/Quests.lua b/gamedir/Data-1.13/Scripts/Quests.lua index ed1b1c49e..17ff045c2 100644 --- a/gamedir/Data-1.13/Scripts/Quests.lua +++ b/gamedir/Data-1.13/Scripts/Quests.lua @@ -193,10 +193,10 @@ function InternalEndQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory ) -- start the quest StartQuest( nQuests.QUEST_KINGPIN_ANGEL_MARIA, sSectorX, sSectorY ) - -- set email from kingpin with a small delay - -- also set up the end of the quest in 7 days - AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 120, 0, 0) - AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 120, 0, 7) + -- set email from kingpin to arrive on 9:00 the next day + -- also set up the end of the quest 7 days later + AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_INITIAL, 540, 0, 1) + AddFutureDayStrategicEvent(nEvents.EVENT_KINGPIN_BOUNTY_END_TIME_PASSED, 540, 0, 8) -- the silva siblings are placed in one of several sectors and hide there for a week -- possible sectors: a11, b5, b6, b8, b12, b14, c3, d7