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- removed ammo from grenade launcher tool tip
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@174 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.170" };
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INT16 zVersionLabel[256] = { L"Release v1.13.174" };
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#endif
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#endif
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+2
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@@ -43,7 +43,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.170_2006_06_04.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2_debug_v1.13.175_2006_06_05.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.170_2006_06_04.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_v1.13.175_2006_06_05.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -7323,7 +7323,6 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
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break;
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break;
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case IC_GUN:
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case IC_GUN:
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case IC_LAUNCHER:
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{
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{
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//Calculate AP's
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//Calculate AP's
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INT16 apStr[20];
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INT16 apStr[20];
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@@ -7362,8 +7361,57 @@ void GetHelpTextForItem( INT16 * pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldi
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gWeaponStatsDesc[ 11 ], //Damage String
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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gWeaponStatsDesc[ 10 ], //Range String
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GunRange( pObject )/10, //Modified Range
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GunRange( pObject ), //Modified Range
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Weapon[ usItem ].usRange/10, //Gun Range
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Weapon[ usItem ].usRange, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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);
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}
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break;
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case IC_LAUNCHER:
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{
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//Calculate AP's
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INT16 apStr[20];
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INT16 apStr2[20];
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UINT8 ubAttackAPs = BaseAPsToShootOrStab( DEFAULT_APS, DEFAULT_AIMSKILL, pObject );
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swprintf( (wchar_t *)apStr, L"%d", ubAttackAPs );
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if (GetShotsPerBurst(pObject) > 0)
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{
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swprintf( (wchar_t *)apStr2, L" / %d", ubAttackAPs + CalcAPsToBurst( DEFAULT_APS, pObject ) );
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wcscat( apStr, apStr2 );
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}
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else
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{
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wcscat( apStr, L" / -" );
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}
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if (GetAutofireShotsPerFiveAPs(pObject) > 0)
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{
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swprintf( (wchar_t *)apStr2, L" / %d", ubAttackAPs + CalcAPsToAutofire( DEFAULT_APS, pObject, 3 ) );
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wcscat( apStr, apStr2 );
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}
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else
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{
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wcscat( apStr, L" / -" );
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}
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//Info for weapons
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swprintf( (wchar_t *)pStr, L"%s [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
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ItemNames[ usItem ],
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sValue,
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gWeaponStatsDesc[ 9 ], //Accuracy String
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Weapon[ usItem ].bAccuracy,
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gWeaponStatsDesc[ 11 ], //Damage String
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GetDamage(pObject),
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gWeaponStatsDesc[ 10 ], //Range String
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GunRange( pObject ), //Modified Range
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Weapon[ usItem ].usRange, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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gWeaponStatsDesc[ 5 ], //AP String
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apStr, //AP's
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apStr, //AP's
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gWeaponStatsDesc[ 12 ], //Weight String
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gWeaponStatsDesc[ 12 ], //Weight String
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