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Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -391,6 +391,7 @@ void CrippledVersionFailureToLoadMapCheck();
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extern INT16 gsAINumAdmins;
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extern INT16 gsAINumTroops;
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extern INT16 gsAINumElites;
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extern INT16 gsAINumTanks;
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extern INT16 gsAINumCreatures;
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//The wrapper time for EnterSector
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BOOLEAN fStartNewFile = TRUE;
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@@ -2550,6 +2551,7 @@ void PrepareLoadedSector()
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pSector->ubNumAdmins = (UINT8)( gsAINumAdmins > 0 ? gsAINumAdmins : 0 );
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pSector->ubNumTroops = (UINT8)( gsAINumTroops > 0 ? gsAINumTroops : 0 );
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pSector->ubNumElites = (UINT8)( gsAINumElites > 0 ? gsAINumElites : 0 );
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pSector->ubNumTanks = (UINT8)( gsAINumTanks > 0 ? gsAINumTanks : 0 );
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pSector->ubNumCreatures = (UINT8)( gsAINumCreatures > 0 ? gsAINumCreatures : 0 );
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}
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else if( !gbWorldSectorZ )
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@@ -2559,6 +2561,7 @@ void PrepareLoadedSector()
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pSector->ubNumAdmins = (UINT8)( gsAINumAdmins > 0 ? gsAINumAdmins : 0 );
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pSector->ubNumTroops = (UINT8)( gsAINumTroops > 0 ? gsAINumTroops : 0 );
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pSector->ubNumElites = (UINT8)( gsAINumElites > 0 ? gsAINumElites : 0 );
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pSector->ubNumTanks = (UINT8)( gsAINumTanks > 0 ? gsAINumTanks : 0 );
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pSector->ubNumCreatures = (UINT8)( gsAINumCreatures > 0 ? gsAINumCreatures : 0 );
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}
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}
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