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Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -316,9 +316,11 @@ void DoneFadeOutKilledQueen( void )
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubNumAdmins = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubNumTroops = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubNumElites = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubNumTanks = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubAdminsInBattle = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubTroopsInBattle = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubElitesInBattle = 0;
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SectorInfo[ SECTOR( VICTORY_X, VICTORY_Y ) ].ubTanksInBattle = 0;
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// ATE: banish elliot... dead or alive
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gMercProfiles[ ELLIOT ].sSectorX = 0;
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