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Moving Tanks Feature (by anv)
- feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-8
@@ -103,6 +103,7 @@ UNDERGROUND_SECTORINFO *pSector;
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UINT8 ubNumAdmins = 0;
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UINT8 ubNumTroops = 0;
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UINT8 ubNumElites = 0;
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UINT8 ubNumTanks = 0;
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if ( Level != 0 )
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{
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@@ -117,25 +118,25 @@ UINT8 ubNumElites = 0;
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ubNumAdmins = Random( 0 );
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ubNumTroops = 10 + Random( 5 );
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ubNumElites = Random( 4 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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case DIF_LEVEL_MEDIUM:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 15 + Random( 8 );
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ubNumElites = 1 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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case DIF_LEVEL_HARD:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 20 + Random( 7 );
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ubNumElites = 2 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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case DIF_LEVEL_INSANE:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 20 + Random( 3 );
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ubNumElites = 6 + Random( 3 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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}
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}
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@@ -151,25 +152,25 @@ UINT8 ubNumElites = 0;
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ubNumAdmins = Random( 0 );
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ubNumTroops = 10 + Random( 5 );
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ubNumElites = Random( 4 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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case DIF_LEVEL_MEDIUM:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 15 + Random( 8 );
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ubNumElites = 1 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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case DIF_LEVEL_HARD:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 23 + Random( 7);
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ubNumElites = 2 + Random( 2 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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case DIF_LEVEL_INSANE:
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ubNumAdmins = Random( 0 );
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ubNumTroops = 20 + Random( 3 );
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ubNumElites = 6 + Random( 3 );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites );
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SetNumberJa25EnemiesInSector( SectorX, SectorY, Level, ubNumAdmins, ubNumTroops, ubNumElites, ubNumTanks );
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break;
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}
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}
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