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- added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259
- Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates - Fix: dynamic dialogue boxes were displayed with bad screen coordinates - Change: dynamic dialogue is also written into tactical log - Change: in events that require a leader, any merc can be considered leader, not just IMPs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -713,10 +713,7 @@ void FinishIncident(INT16 sX, INT16 sY, INT8 sZ)
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}
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}
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}
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// dynamic opinions: if the playerside had a lot of losses, the mercs will blame one of their own
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HandleDynamicOpinionBattleLosses();
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// due to odd coding, we do not know when an incident starts
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// (checking for entering combat isn't enough, as we do that multiple times per battle)
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// we thus set the relevant data when finishing an incident
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@@ -732,6 +729,9 @@ void FinishIncident(INT16 sX, INT16 sY, INT8 sZ)
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if ( gCampaignStats.usHighestID == 1 )
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gCurrentIncident.usOneTimeEventFlags |= INCIDENT_ONETIMEEVENT_OMERTA;
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// dynamic opinions
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HandleDynamicOpinionBattleFinished( (gCurrentIncident.usIncidentFlags & INCIDENT_WIN) != 0 );
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gCampaignStats.AddNewIncident(gCurrentIncident);
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// reset incident after adding it
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