- Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates
- Fix: dynamic dialogue boxes were displayed with bad screen coordinates
- Change: dynamic dialogue is also written into tactical log
- Change: in events that require a leader, any merc can be considered leader, not just IMPs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-03 15:35:52 +00:00
parent afd192cde2
commit 98ff352eb0
17 changed files with 1072 additions and 74 deletions
+3 -3
View File
@@ -57,7 +57,7 @@ DDBox::Init( UINT16 sX, UINT16 sY )
SetY( sY );
SetX_Text( GetX( ) + MYBOX_FACE_OFFSET );
SetY_Text( GetY( ) );
SetY_Text( WidgetBase::GetY( ) );
musWidth = min( MYBOX_TEXT_MAXWIDTH, StringPixLength( mText, MYBOX_FONT_DEF ) );
@@ -157,7 +157,7 @@ DDBox::Display( )
}
//Display the background
ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX_Text( ), GetY( ), GetX_Text( ) + musWidth, GetY( ) + musFontHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
ColorFillVideoSurfaceArea( FRAME_BUFFER, GetX_Text( ), GetY_Text( ), GetX_Text( ) + musWidth, GetY_Text( ) + musFontHeight, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
DrawTopEntry( );
@@ -420,7 +420,7 @@ IMPDialogueChooseBox::Init( UINT16 sX, UINT16 sY )
SetY( sY );
SetX_Text( GetX( ) + MYBOX_FACE_OFFSET );
SetY_Text( GetY( ) );
SetY_Text( WidgetBase::GetY( ) );
mSelectedEntry = 0;