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- added new dynamic opinion events, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21961&goto=333259&#msg_333259
- Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates - Fix: dynamic dialogue boxes were displayed with bad screen coordinates - Change: dynamic dialogue is also written into tactical log - Change: in events that require a leader, any merc can be considered leader, not just IMPs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3961,6 +3961,23 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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//gMercProfiles[ MercPtrs[ pSoldier->ubAttackerID ]->ubProfile ].usKills++;
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/////////////////////////////////////////////////////////////////////////////////////
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gStrategicStatus.usPlayerKills++;
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// Flugente: dynamic opinions: if this guy is a not-hostile civilian, then some mercs will complain about killing civilians
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if ( pSoldier->bTeam == CIV_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_CIVKILLER, TRUE, TRUE );
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else
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{
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// if this enemy was attacking a freshly wounded merc, it is likely they posed a real threat - the merc will be thankful for saving their life
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if ( pSoldier->ubTargetID != NOBODY && MercPtrs[pSoldier->ubTargetID]->bBleeding > 10 )
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{
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AddOpinionEvent( MercPtrs[pSoldier->ubTargetID]->ubProfile, MercPtrs[ubAttacker]->ubProfile, OPINIONEVENT_BATTLE_SAVIOUR );
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}
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else
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{
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// complain about a fragthief, or thank for assistance - correct event is chosen internally
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HandleDynamicOpinionChange( MercPtrs[ubAttacker], OPINIONEVENT_FRAGTHIEF, TRUE, TRUE );
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}
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}
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}
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else if ( MercPtrs[ ubAttacker ]->bTeam == MILITIA_TEAM )
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{
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