- Fix: dynamic opinion events on finishing battle did not occur due to faulty sector coordinates
- Fix: dynamic dialogue boxes were displayed with bad screen coordinates
- Change: dynamic dialogue is also written into tactical log
- Change: in events that require a leader, any merc can be considered leader, not just IMPs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7807 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-03 15:35:52 +00:00
parent afd192cde2
commit 98ff352eb0
17 changed files with 1072 additions and 74 deletions
+103 -2
View File
@@ -9069,6 +9069,12 @@ STR16 szMercCompareEventText[]=
L"%s enjoys combat a bit too much",
L"%s is a good teacher",
L"%s led us to victory",
L"%s saved my life",
L"%s stole my kill",
L"%s and me fought well together",
L"%s made the enemy surrender",
};
STR16 szWHOWebSite[] =
@@ -9226,7 +9232,7 @@ STR16 szTacticalCoverDialogPrintString[]=
};
STR16 szDynamicDialogueText[34][17] =
STR16 szDynamicDialogueText[39][17] =
{
// OPINIONEVENT_FRIENDLYFIRE
L"What the hell! $CAUSE$ shot me!",
@@ -9863,7 +9869,7 @@ STR16 szDynamicDialogueText[34][17] =
L"You're welcome!",
L"",
L"",
L"$CAUSE$ is unimpressed by $VICTIM$'s progress. what do you think?",
L"$CAUSE$ is unimpressed by $VICTIM$'s progress. What do you think?",
L"At some point you'll have to do on your own though.",
L"Yeah, you better stick to $CAUSE$.",
L"Nah, $VICTIM_GENDER$ is doing fine.",
@@ -9873,6 +9879,101 @@ STR16 szDynamicDialogueText[34][17] =
L"",
L"",
L"",
// OPINIONEVENT_BESTCOMMANDEREVER
L"Yeah! Take that, losers! That was a mighty fine strategy, $CAUSE$!",
L"",
L"",
L"I couldn't have done it without you people.",
L"Well, I do have my moments.",
L"",
L"",
L"$CAUSE$ praises $VICTIM$'s leadership. What's your opinion?",
L"Well... it's not like $CAUSE_GENDER$ pulled that all by $CAUSE_PRONOUN$self...",
L"Agreed. $CAUSE$ is a fine squadleader.",
L"It's alright. You deserve this.",
L"You did everything right, $VICTIM$. Good work!",
L"Yeah. We're turning into quite the outfit, aren't we?",
L"We might have won this battle, but the war is far from over. We'll have to repeat victories like this.",
L"",
L"",
L"",
// OPINIONEVENT_BATTLE_SAVIOUR
L"Wow, that was close. Thanks, $CAUSE$, I owe you!",
L"",
L"",
L"Don't mention it.",
L"You'd do the same for me.",
L"",
L"",
L"$CAUSE$ saved $VICTIM$'s life. What's your opinion?",
L"Pff, that guy was dead anyway.",
L"How bad is it, $VICTIM$? Can you still fight?",
L"Then I will. Good job!",
L"Yeah, I was worried there for a moment.",
L"Good job, but let's focus on ending this first, okay?",
L"When you're done hugging, could we go back to the issue at hand? You know, the guys shooting at us?",
L"",
L"",
L"",
// OPINIONEVENT_FRAGTHIEF
L"Hey, I had him in my sights! That guy was MINE!",
L"",
L"",
L"What? Are you nuts? We're in the middle of a firefight, and you set up a killcount?",
L"What. Then where's my target?",
L"",
L"",
L"$VICTIM$ is angry with $CAUSE$ for stealing their kill. What's your take on this?",
L"This isn't some videogame, you moron. Nobody gives a shit about your godamn killcount.",
L"Yeah, I hate it when people don't stick to their firing lane.",
L"Stick to shooting whom you're supposed to, $CAUSE$.",
L"Jeez. This feels like nineties videogaming. What's next, $VICTIM_GENDER$'ll accuse the enemy of camping?",
L"You can sort this out later, but right now, everybody make sure we're not missing any angle.",
L"Just stick to your firing sector, kill 'em all, and there'll be plenty of kills for everybody.",
L"",
L"",
L"",
// OPINIONEVENT_BATTLE_ASSIST
L"Boom! We sure took care of that guy.",
L"",
L"",
L"Well, it was mostly me, but you did help too.",
L"Yup. Ready for the next one.",
L"",
L"",
L"$CAUSE$ and $VICTIM$ brought down an enemy. Any comment?",
L"If you weren't such a bad shot, $CAUSE$ wouldn't have to finish your job.",
L"It takes several people to take them down? Jeez, what kind of body armour do they have?",
L"Blah blah, everybody look at me. $VICTIM$ is such a showoff.",
L"Hehe, they've got no chance.",
L"Hmm. We might need more firepower if it takes several of us to take those guys down, but good work anyway.",
L"I guess you get to share what he had. $CAUSE$, you may draw first.",
L"",
L"",
L"",
// OPINIONEVENT_BATTLE_TOOK_PRISONER
L"Good thinking. We've already won, no need for more senseless slaughter.",
L"",
L"",
L"We'll see about that... I won't hesitate to use force against them if they resist.",
L"Yeah. Perhaps these guys have some intel we can use.",
L"",
L"",
L"The rest of the enemy team surrendered to $CAUSE$. Now what?",
L"No offense, but if you cannot handle death, $CAUSE$, perhaps this might not be the best job for you?",
L"Good job, $CAUSE$. Makes our job hell of a lot easier.",
L"Hey! Cut the crap. They already surrendered.",
L"Yeah, you can't trust these guys, they're totally reckless.",
L"We should move these guys to a prison ASAP. I'm sure they know what the army is up to.",
L"Pah. I'd have preferred from wasting these losers. They'll just slow us down.",
L"",
L"",
L"",
};