diff --git a/Tactical/opplist.cpp b/Tactical/opplist.cpp index 6e8e8704..ac358885 100644 --- a/Tactical/opplist.cpp +++ b/Tactical/opplist.cpp @@ -6949,9 +6949,10 @@ void RecalculateOppCntsDueToNoLongerNeutral( SOLDIERTYPE * pSoldier ) } if ( pOpponent->aiData.bOppList[pSoldier->ubID] == SEEN_CURRENTLY ) { + // WANNE: Chris, I reverted BUGZILLA #338 fix, because this leads to big problems on opponent count with enemies! // have to add to opponent's oppcount as well since we just became non-neutral //CHRISL: If we do this, Bloodcats get counted at opponents multiple times and never get removed from the OppCnt variable. - //AddOneOpponent( pOpponent ); + AddOneOpponent( pOpponent ); } } }