- fixed explosion/stun damage multiplier

- enabled strategic event NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-06-20 16:42:32 +00:00
parent d9f049de49
commit 99a0c3db6f
4 changed files with 10 additions and 12 deletions
+2 -1
View File
@@ -681,7 +681,8 @@ void ProcessImplicationsOfMeanwhile( void )
{ //Wake up the queen earlier to punish the good players!
ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
}
HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 );
//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 );
ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0, 0 );
break;
case CAMBRIA_LIBERATED:
case ALMA_LIBERATED:
-1
View File
@@ -4054,7 +4054,6 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto
case NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION:
//Send 4, 8, or 12 troops (based on difficulty) to the location of the first battle. If nobody is there when they arrive,
//those troops will get reassigned.
ubSectorID = (UINT8)STRATEGIC_INDEX_TO_SECTOR_INFO( sWorldSectorLocationOfFirstBattle );