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Bugfixes (by Flugente)
- fixed a bug that caused wrong cursors to be dispalyed in NCTH - fixed an oversight that caused the scope mode toggle not to be working - corrected fortification cursor issues git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5345 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-9
@@ -4450,23 +4450,21 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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if ( pSoldier->pathing.bLevel == 0 )
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{
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if ( IsFortificationPossibleAtGridNo( usMapPos, NULL ) )
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{
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return( TRUE );
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}
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if ( HasItemFlag( (&(pSoldier->inv[HANDPOS]))->usItem, (EMPTY_SANDBAG)) )
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{
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// check if we have a shovel in our second hand
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OBJECTTYPE* pShovelObj = &(pSoldier->inv[SECONDHANDPOS]);
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if ( !pShovelObj || !(pShovelObj->exists()) || !HasItemFlag(pSoldier->inv[ SECONDHANDPOS ].usItem, (SHOVEL)) )
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if ( pShovelObj && (pShovelObj->exists()) && HasItemFlag(pSoldier->inv[ SECONDHANDPOS ].usItem, (SHOVEL)) )
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{
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return( TRUE );
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INT8 bOverTerrainType = GetTerrainType( usMapPos );
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if( bOverTerrainType == FLAT_GROUND || bOverTerrainType == DIRT_ROAD || bOverTerrainType == LOW_GRASS )
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{
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return( TRUE );
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}
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}
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}
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if ( HasItemFlag( (&(pSoldier->inv[HANDPOS]))->usItem, (SHOVEL)) )
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else if ( HasItemFlag( (&(pSoldier->inv[HANDPOS]))->usItem, (SHOVEL)) )
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{
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STRUCTURE* pStruct = FindStructure(usMapPos, STRUCTURE_GENERIC);
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@@ -4475,6 +4473,10 @@ BOOLEAN UIMouseOnValidAttackLocation( SOLDIERTYPE *pSoldier )
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return( TRUE );
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}
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}
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else if ( IsFortificationPossibleAtGridNo( usMapPos ) )
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{
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return( TRUE );
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}
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}
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return( FALSE );
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