New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447

This is fully savegame compatible.

GameDir >= r2333 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-08-02 19:03:28 +00:00
parent 41dcb598dd
commit 99f5be0ed7
48 changed files with 1406 additions and 60 deletions
+6 -1
View File
@@ -2212,7 +2212,12 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
}
// Flugente: add an icon if we are performing a multi-turn action
if ( MercPtrs[ pFace->ubSoldierID ]->GetMultiTurnAction() > MTA_NONE )
if ( MercPtrs[pFace->ubSoldierID]->GetMultiTurnAction( ) == MTA_HACK )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 30 );
bNumRightIcons++;
}
else if ( MercPtrs[ pFace->ubSoldierID ]->GetMultiTurnAction() > MTA_NONE )
{
DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 14 );
bNumRightIcons++;