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New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447 This is fully savegame compatible. GameDir >= r2333 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2212,7 +2212,12 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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}
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// Flugente: add an icon if we are performing a multi-turn action
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if ( MercPtrs[ pFace->ubSoldierID ]->GetMultiTurnAction() > MTA_NONE )
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if ( MercPtrs[pFace->ubSoldierID]->GetMultiTurnAction( ) == MTA_HACK )
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{
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DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 30 );
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bNumRightIcons++;
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}
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else if ( MercPtrs[ pFace->ubSoldierID ]->GetMultiTurnAction() > MTA_NONE )
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{
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DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 14 );
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bNumRightIcons++;
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