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New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447 This is fully savegame compatible. GameDir >= r2333 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -176,6 +176,7 @@ typedef enum ATTACHMENT_SLOT{
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#define FORTICURS 24
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#define HANDCUFFCURS 25
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#define APPLYITEMCURS 26
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#define INTERACTIVEACTIONCURS 27
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#define CAMERARANGE 10
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@@ -763,7 +764,7 @@ extern OBJECTTYPE gTempObject;
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#define TRIPWIREROLL 0x01000000 //16777216 // this item is a tripwire roll
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#define RADIO_SET 0x02000000 //33554432 // item can be used to radio militia/squads in other sectors
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#define SIGNAL_SHELL 0x04000000 //67108864 // this is a signal shell that precedes artillery barrages
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//#define POWER_PACK 0x08000000 //134217728 // item continously powers an item it is attached to
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#define SODA 0x08000000 //134217728 // item is a can of soda, sold in vending machines
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#define ROOF_COLLAPSE_ITEM 0x10000000 //268435456 // this item is required in the collapsing of roof tiles. It is used internally and should never be seen by the player
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#define DISEASEPROTECTION_1 0x20000000 //536870912 // this item protects us from getting diseases by human contact if kept in inventory
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@@ -1138,6 +1139,9 @@ typedef struct
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UINT8 DisarmModifier;
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INT8 RepairModifier;
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// Flugente: a modifier to hacking
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UINT8 usHackingModifier;
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// Flugente: advanced repair/dirt system
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UINT8 usDamageChance; // chance that damage to the status will also damage the repair threshold
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FLOAT dirtIncreaseFactor; // one shot causes this much dirt on a gun
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