New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447

This is fully savegame compatible.

GameDir >= r2333 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-08-02 19:03:28 +00:00
parent 41dcb598dd
commit 99f5be0ed7
48 changed files with 1406 additions and 60 deletions
+5 -1
View File
@@ -176,6 +176,7 @@ typedef enum ATTACHMENT_SLOT{
#define FORTICURS 24
#define HANDCUFFCURS 25
#define APPLYITEMCURS 26
#define INTERACTIVEACTIONCURS 27
#define CAMERARANGE 10
@@ -763,7 +764,7 @@ extern OBJECTTYPE gTempObject;
#define TRIPWIREROLL 0x01000000 //16777216 // this item is a tripwire roll
#define RADIO_SET 0x02000000 //33554432 // item can be used to radio militia/squads in other sectors
#define SIGNAL_SHELL 0x04000000 //67108864 // this is a signal shell that precedes artillery barrages
//#define POWER_PACK 0x08000000 //134217728 // item continously powers an item it is attached to
#define SODA 0x08000000 //134217728 // item is a can of soda, sold in vending machines
#define ROOF_COLLAPSE_ITEM 0x10000000 //268435456 // this item is required in the collapsing of roof tiles. It is used internally and should never be seen by the player
#define DISEASEPROTECTION_1 0x20000000 //536870912 // this item protects us from getting diseases by human contact if kept in inventory
@@ -1138,6 +1139,9 @@ typedef struct
UINT8 DisarmModifier;
INT8 RepairModifier;
// Flugente: a modifier to hacking
UINT8 usHackingModifier;
// Flugente: advanced repair/dirt system
UINT8 usDamageChance; // chance that damage to the status will also damage the repair threshold
FLOAT dirtIncreaseFactor; // one shot causes this much dirt on a gun