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New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447 This is fully savegame compatible. GameDir >= r2333 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4000,6 +4000,9 @@ INT16 GetAPsForMultiTurnAction( SOLDIERTYPE *pSoldier, UINT8 usActionType )
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case MTA_REMOVE_FORTIFY:
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sAPCost += APBPConstants[AP_REMOVE_FORTIFICATION];
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break;
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case MTA_HACK:
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sAPCost += APBPConstants[AP_HACK];
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break;
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}
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if ( usActionType == MTA_FORTIFY || usActionType == MTA_REMOVE_FORTIFY )
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@@ -4010,6 +4013,32 @@ INT16 GetAPsForMultiTurnAction( SOLDIERTYPE *pSoldier, UINT8 usActionType )
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return sAPCost;
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}
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INT16 GetAPsForInteractiveAction( SOLDIERTYPE *pSoldier, UINT8 usActionType )
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{
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INT16 sAPCost = 0;
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switch ( usActionType )
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{
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case INTERACTIVE_STRUCTURE_HACKABLE:
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sAPCost = GetAPsForMultiTurnAction( pSoldier, MTA_HACK );
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break;
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case INTERACTIVE_STRUCTURE_READFILE:
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sAPCost += APBPConstants[AP_READFILE];
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break;
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case INTERACTIVE_STRUCTURE_WATERTAP:
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sAPCost += APBPConstants[AP_WATERTAP];
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break;
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case INTERACTIVE_STRUCTURE_SODAMACHINE:
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sAPCost += APBPConstants[AP_SODAMACHINE];
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break;
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default:
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break;
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}
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return sAPCost;
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}
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INT16 GetAPsToJumpOver( SOLDIERTYPE *pSoldier )
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{
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// -25% APs needed to for MA traits
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