New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447

This is fully savegame compatible.

GameDir >= r2333 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-08-02 19:03:28 +00:00
parent 41dcb598dd
commit 99f5be0ed7
48 changed files with 1406 additions and 60 deletions
+2
View File
@@ -356,6 +356,8 @@ INT16 GetAPsToHandcuff( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flu
INT16 GetAPsToApplyItem( SOLDIERTYPE *pSoldier, INT32 usMapPos ); // added by Flugente
INT16 GetAPsForMultiTurnAction( SOLDIERTYPE *pSoldier, UINT8 usActionType ); // added by Flugente
INT16 GetAPsForInteractiveAction( SOLDIERTYPE *pSoldier, UINT8 usActionType ); // added by Flugente
INT16 GetAPsToJumpOver( SOLDIERTYPE *pSoldier );
void GetAPChargeForShootOrStabWRTGunRaises( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubAddTurningCost, BOOLEAN *pfChargeTurning, BOOLEAN *pfChargeRaise, INT16 bAimTime );