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New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447 This is fully savegame compatible. GameDir >= r2333 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -231,6 +231,7 @@ enum
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MERC_BUILD_FORTIFICATION,
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MERC_HANDCUFF_PERSON,
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MERC_APPLYITEM,
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MERC_INTERACTIVEACTION,
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};
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// ENUMERATIONS FOR THROW ACTIONS
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@@ -565,6 +566,7 @@ enum
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MTA_NONE = 0,
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MTA_FORTIFY,
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MTA_REMOVE_FORTIFY,
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MTA_HACK,
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NUM_MTA,
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};
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@@ -1626,6 +1628,7 @@ public:
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void EVENT_SoldierBuildStructure( INT32 sGridNo, UINT8 ubDirection ); // added by Flugente
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void EVENT_SoldierHandcuffPerson( INT32 sGridNo, UINT8 ubDirection ); // added by Flugente
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void EVENT_SoldierApplyItemToPerson( INT32 sGridNo, UINT8 ubDirection ); // added by Flugente
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void EVENT_SoldierInteractiveAction( INT32 sGridNo, UINT16 usActionType ); // added by Flugente
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BOOLEAN EVENT_InternalGetNewSoldierPath( INT32 sDestGridNo, UINT16 usMovementAnim, BOOLEAN fFromUI, BOOLEAN fForceRestart );
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void EVENT_InternalSetSoldierDestination( UINT16 usNewDirection, BOOLEAN fFromMove, UINT16 usAnimState );
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@@ -1935,6 +1938,9 @@ public:
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// Flugente: chance to defeat a water snake instead of being hit by it
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UINT8 GetWaterSnakeDefenseChance( );
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// Flugente: interactive actions
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UINT16 GetInteractiveActionSkill( INT32 sGridNo, UINT8 usLevel, UINT16 usType );
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//////////////////////////////////////////////////////////////////////////////
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}; // SOLDIERTYPE;
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