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New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447 This is fully savegame compatible. GameDir >= r2333 is required. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8278 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -135,6 +135,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
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strcmp(name, "smoker" ) == 0 ||
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strcmp(name, "croucheddefense" ) == 0 ||
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strcmp(name, "fortify_assignment" ) == 0 ||
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strcmp(name, "hackerskill" ) == 0 ||
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strcmp(name, "druguse") == 0 ||
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strcmp(name, "xenophobic") == 0 ||
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strcmp(name, "corruptionspread") == 0 ||
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@@ -579,6 +580,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_FORTIFY_ASSIGNMENT] = min( 200, max( -50, (INT16)atol( pData->szCharData ) ) );
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}
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else if ( strcmp( name, "hackerskill" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_HACKERSKILL] = min( 100, max( 0, (INT16)atol( pData->szCharData ) ) );
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}
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else if(strcmp(name, "druguse") == 0)
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{
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pData->curElement = ELEMENT;
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