-added localization code for German and Russian ammo strings and item names and descriptions

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@395 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-08-03 17:33:50 +00:00
parent c3f12c6f25
commit 99fc73ae55
3 changed files with 57 additions and 6 deletions
+41 -4
View File
@@ -90,19 +90,24 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
strcpy(fileName, directoryName);
strcat(fileName, AMMOTYPESFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInAmmoTypeStats(fileName))
return FALSE;
//if(!WriteAmmoTypeStats())
// return FALSE;
//Madd: Simple Localization
//Read in the correct ammostring file for the given language
strcpy(fileName, directoryName);
#ifdef GERMAN
strcat(fileName, GERMAN_PREFIX); // add German. prefix to filename
#endif
#ifdef RUSSIAN
strcat(fileName, RUSSIAN_PREFIX); // add Russian. prefix to filename
#endif
strcat(fileName, AMMOFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInAmmoStats(fileName))
return FALSE;
// Lesh: added this, begin
strcpy(fileName, directoryName);
strcat(fileName, BURSTSOUNDSFILENAME);
@@ -117,6 +122,38 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
if(!ReadInItemStats(fileName))
return FALSE;
//Madd: Simple localization
// The idea here is that we can have a separate xml file that's named differently
// but only contains the relevant tags that need to be localized
// then when the file is read in using the same xml reader code, it will only overwrite
// the tags that are contained in the localized file. This only works for items.xml
// since I tweaked the xml_items.cpp to make it work :p
// So for instance, the german file would be called German.Items.xml and would only contain
// the uiIndex (for reference), szItemName, szLongItemName, szItemDesc, szBRName, and szBRDesc tags
#ifdef GERMAN
strcpy(fileName, directoryName);
strcat(fileName, GERMAN_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName))
return FALSE;
}
#endif
#ifdef RUSSIAN
strcpy(fileName, directoryName);
strcat(fileName, RUSSIAN_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName))
return FALSE;
}
#endif
//if(!WriteItemStats())
// return FALSE;