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- fix to ch79, lights was not saved during automatic map conversion from mapeditor with -DOMAPSCNV command switch.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6670 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -25,6 +25,7 @@
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#include "Editor Taskbar Utils.h"
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#include "Text Input.h"
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#include "Cursor Control.h"//dnl ch78 271113
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#include "lighting.h"//dnl ch79 301113
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#define MINIMAP_X_SIZE 88//RADAR_WINDOW_WIDTH
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#define MINIMAP_Y_SIZE 44//RADAR_WINDOW_HEIGHT
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@@ -175,13 +176,15 @@ UINT32 MapUtilScreenHandle(void)
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return(MAPUTILITY_SCREEN);
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}
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sprintf(zFilename, "%s", FListNode->FileInfo.zFileName);
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// OK, load maps and do overhead shrinkage of them... //dnl ch79 291113
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// OK, load maps and do overhead shrinkage of them... //dnl ch79 301113
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if(!LoadWorld(zFilename, &dMajorMapVersion, &ubMinorMapVersion))
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return(ERROR_SCREEN);
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if(strcmp(gzCommandLine, "-DOMAPSCNV") == 0)
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if(!(dMajorMapVersion == MAJOR_MAP_VERSION && ubMinorMapVersion == MINOR_MAP_VERSION && gMapInformation.ubMapVersion == MINOR_MAP_VERSION))
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if(!SaveWorld(zFilename))
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return(ERROR_SCREEN);
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LightReset();
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LightSpriteRenderAll();
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}
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// Render small map
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//iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2);// Horizontal start postion of the overview map
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