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Fix UINT8 references to pSoldier->ubID to UINT16
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@@ -2178,7 +2178,7 @@ BOOLEAN SetupMissionAgentBox(UINT16 x, UINT16 y, INT8 index)
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// temp/fixme
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std::vector<SOLDIERTYPE*> mercs;
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[i];
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@@ -2823,7 +2823,7 @@ void PrepareMission(INT8 index)
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// confirmation popup
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std::vector<SOLDIERTYPE*> mercs;
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[i];
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@@ -2988,7 +2988,7 @@ void PrepareMission(INT8 index)
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if (!evt.sentGenericRebelAgent)
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{
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[i];
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if (pSoldier->ubProfile == evt.mercProfileId)
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@@ -4907,7 +4907,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
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// make sure the merc's still on our team
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BOOLEAN foundMerc = FALSE;
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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const SOLDIERTYPE* pSoldier = MercPtrs[i];
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@@ -4978,7 +4978,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
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if (!evt1.sentGenericRebelAgent)
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{
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[i];
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if (pSoldier->ubProfile == evt1.mercProfileId)
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@@ -5005,7 +5005,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
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{
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if (!evt1.sentGenericRebelAgent && foundMerc)
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{
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[i];
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if (pSoldier->ubProfile == evt1.mercProfileId)
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@@ -5027,7 +5027,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
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if (!evt1.sentGenericRebelAgent && foundMerc)
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{
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for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[i];
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if (pSoldier->ubProfile == evt1.mercProfileId)
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