Fix UINT8 references to pSoldier->ubID to UINT16

This commit is contained in:
Asdow
2023-07-27 21:29:37 +03:00
parent 9fb4ef8607
commit 9ac53cac32
5 changed files with 15 additions and 15 deletions
+7 -7
View File
@@ -2178,7 +2178,7 @@ BOOLEAN SetupMissionAgentBox(UINT16 x, UINT16 y, INT8 index)
// temp/fixme
std::vector<SOLDIERTYPE*> mercs;
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
SOLDIERTYPE* pSoldier = MercPtrs[i];
@@ -2823,7 +2823,7 @@ void PrepareMission(INT8 index)
// confirmation popup
std::vector<SOLDIERTYPE*> mercs;
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
SOLDIERTYPE* pSoldier = MercPtrs[i];
@@ -2988,7 +2988,7 @@ void PrepareMission(INT8 index)
if (!evt.sentGenericRebelAgent)
{
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
SOLDIERTYPE* pSoldier = MercPtrs[i];
if (pSoldier->ubProfile == evt.mercProfileId)
@@ -4907,7 +4907,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
// make sure the merc's still on our team
BOOLEAN foundMerc = FALSE;
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
const SOLDIERTYPE* pSoldier = MercPtrs[i];
@@ -4978,7 +4978,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
if (!evt1.sentGenericRebelAgent)
{
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
SOLDIERTYPE* pSoldier = MercPtrs[i];
if (pSoldier->ubProfile == evt1.mercProfileId)
@@ -5005,7 +5005,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
{
if (!evt1.sentGenericRebelAgent && foundMerc)
{
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
SOLDIERTYPE* pSoldier = MercPtrs[i];
if (pSoldier->ubProfile == evt1.mercProfileId)
@@ -5027,7 +5027,7 @@ void HandleStrategicEvent(const UINT32 eventParam)
if (!evt1.sentGenericRebelAgent && foundMerc)
{
for (UINT8 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
for (UINT16 i = gTacticalStatus.Team[OUR_TEAM].bFirstID; i <= gTacticalStatus.Team[OUR_TEAM].bLastID; ++i)
{
SOLDIERTYPE* pSoldier = MercPtrs[i];
if (pSoldier->ubProfile == evt1.mercProfileId)