Punching: don't use kick animation when attacking with weapon in hand

Stealing: don't turn to attacker when lying prone (to prevent possible endless clock)
Bayonet:
- fix: disable wirecutters cursor in bayonet mode
- always use STAB attack for bayonet
- always give MELEE bonus when using bayonet

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2016-06-25 10:52:47 +00:00
parent f8d9a538cd
commit 9b2e65cade
3 changed files with 23 additions and 5 deletions
+6 -1
View File
@@ -178,7 +178,12 @@ UINT8 GetProperItemCursor( UINT8 ubSoldierID, UINT16 ubItemIndex, INT32 usMapPos
case KNIFECURS:
//Madd: quick hack to make wirecutter cursor appear when using a knife that can cut through wire
if ( Item[ubItemIndex].wirecutters && IsCuttableWireFenceAtGridNo( sTargetGridNo ) && pSoldier->pathing.bLevel == 0 )
// sevenfm: check that not using bayonet attached to the gun
//if ( Item[ubItemIndex].wirecutters && IsCuttableWireFenceAtGridNo( sTargetGridNo ) && pSoldier->pathing.bLevel == 0 )
if ( Item[ubItemIndex].wirecutters &&
IsCuttableWireFenceAtGridNo( sTargetGridNo ) &&
pSoldier->pathing.bLevel == 0 &&
pSoldier->bWeaponMode != WM_ATTACHED_BAYONET)
{
ubCursorID = GOOD_WIRECUTTER_UICURSOR;
}