mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
Punching: don't use kick animation when attacking with weapon in hand
Stealing: don't turn to attacker when lying prone (to prevent possible endless clock) Bayonet: - fix: disable wirecutters cursor in bayonet mode - always use STAB attack for bayonet - always give MELEE bonus when using bayonet git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8263 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3703,7 +3703,8 @@ BOOLEAN UseHandToHand( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, BOOLEAN fStea
|
||||
}
|
||||
|
||||
// SANDRO - Enhanced Close Combat System - Notice merc after stealing
|
||||
if (gGameExternalOptions.fEnhancedCloseCombatSystem)
|
||||
// sevenfm: don't turn when lying prone
|
||||
if (gGameExternalOptions.fEnhancedCloseCombatSystem && gAnimControl[ pTargetSoldier->usAnimState ].ubEndHeight != ANIM_PRONE)
|
||||
pTargetSoldier->EVENT_SetSoldierDesiredDirection( GetDirectionFromGridNo( pSoldier->sGridNo, pTargetSoldier ) );
|
||||
|
||||
// 0verhaul: Also handled in the animation transition
|
||||
@@ -10400,13 +10401,18 @@ INT32 HTHImpact( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pTarget, INT32 iHitBy, BO
|
||||
// DAMAGE BONUS TO KNIFE ATTACK WITH MELEE SKILL
|
||||
else
|
||||
{
|
||||
if ( HAS_SKILL_TRAIT( pSoldier, MELEE_NT ) && ( gGameOptions.fNewTraitSystem ))
|
||||
// sevenfm: always give MELEE bonus when using bayonet
|
||||
if( pSoldier->bWeaponMode == WM_ATTACHED_BAYONET )
|
||||
{
|
||||
iBonus += gSkillTraitValues.ubMEDamageBonusBlades; // +30% damage
|
||||
}
|
||||
else if ( HAS_SKILL_TRAIT( pSoldier, MELEE_NT ) && ( gGameOptions.fNewTraitSystem ))
|
||||
{
|
||||
iBonus += gSkillTraitValues.ubMEDamageBonusBlades; // +30% damage
|
||||
|
||||
if (pSoldier->usAnimState == FOCUSED_STAB)
|
||||
{
|
||||
iBonus += gSkillTraitValues.usMEAimedMeleeAttackDamageBonus; // 50% incresed damage if focused melee attack
|
||||
iBonus += gSkillTraitValues.usMEAimedMeleeAttackDamageBonus; // 50% increased damage if focused melee attack
|
||||
}
|
||||
}
|
||||
// Enhanced Close Combat System
|
||||
|
||||
Reference in New Issue
Block a user